I'm a gameplay-focused game developer who loves creating fun, polished mechanics and intuitive tools for fellow creators. In my spare time, I explore 3D design and experiment with new creative ideas.
Hire me2018 - 2022
May 2024 - Present
🎮 Gameplay Programmer – PC & VR Projects Main Responsibilities: • Developed network-replicated gameplay mechanics • Optimized performance across PC and VR platforms • Strengthened UX design capabilities through immersive experiences Key Achievements: ⭐ Released a multiplayer shooter on the Epic Games Store ⭐ Provided development support for The Rift on Steam ⭐ Designed and implemented VR user interfaces Technologies Used: 🛠️ Unreal Engine 5 • 🔧 C++ • 📱 VR Development
Nov 2023 - May 2024
🏢 Full Stack & AI Developer – Capgemini Main Responsibilities: • Developed user interfaces using Python • Implemented real-time facial detection algorithms • Refactored and optimized back-end systems • Deployed and maintained production-ready applications Key Achievements: ⭐ Complete back-end overhaul of Airbus Spain’s ticket similarity tool ⭐ Built a real-time facial recognition interface ⭐ Deployed containerized apps using Docker under WSL/Ubuntu ⭐ Earned Mendix Rapid Developer certification Technologies Used: 🐍 Python • 🤖 OpenCV • 🐋 Docker • 🔧 WSL/Ubuntu • 📜 Mendix
Jan 2022 - Oct 2023
Don't hesitate to contact me for any opportunities or collaborations.